My first note from the Penn (Wharton) Gamification class:

A game has:

  • Voluntariness
  • Learning or problem solving
  • Balance of structure and exploration

This is similar to my long-time quote about work.  One of the differences between work and play (especially if you love your job) is that you HAVE TO work EVERY DAY.  The non-voluntary nature is what often makes something work.

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